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Ars Live recap: How can we stop publishers from killing their own games?

Ars Live recap: How can we stop publishers from killing their own games?

The Stop Killing Games movement faces an uphill battle.


Video Game Preservation: Saving Yesterday's Games for Tomorrow's Players | Ars Live

This week, Ars hosted a live discussion with Ross Scott about the Stop Killing Games movement and its ongoing efforts to ensure that games remain playable even after the original publisher shuts down the online servers undergirding them.

Scott talked with Ars Technica Senior Gaming Editor Kyle Orland, saying said he felt the situation around long-term game access was already "intolerable a decade and a half ago" and that he "kept hoping someone else would kick this off, [someone] more experienced or knowledgeable, but it felt like nothing was happening." Scott said he felt making the effort to organize a movement against the practice was like "[drawing] the short straw on this, essentially."

During the conversation, Scott noted how the standard practice of shutting down game access for any reason, at any time, with minimal notice, would seem ludicrous in other areas of life:

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